Modar's List of Poisons
[A Guide to Toxins for Fantasy Gaming]
©1984 to 1996 (original)
©1997 to 2013 (extended)
Ron "Modar" Knight

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Disclaimer:
     Part 1: This is a system for handling fictitious poisons in role-playing games; it's was originally intended for use
                in an AD&D world, but it works well in many other role-playing games with the usual mechanics conversions.
               This is not meant to be a guide to real poisons.
    
Part 2: Do not use poisons on people in real life.  Something like this should never have to be said, but it seems
                there are always some people who "just don't get it". 

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Format of Listings

<POISON>
<ONSET TIME CATEGORIZATION>
<LEVEL OF TOXICITY CATEGORIZATION>
<ANTIDOTES>
<BREWING ANTIDOTES AND POISONS>
<EXPLANATION OF POISON LISTING>
<POISONS LIST>
<INDEX>

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POISON

Some poisons cause death, some do not. Some poisons will do damage, even if a saving throw is successfully made. Some are created strictly from natural products, others incorporate magic or other arcane methods in their creation. Whatever its aspects, a poison is placed in one (or more) of these four classes: 1) Absorbed, 2) Ingestive, 3) Inhaled and 4) Insinuative.

Absorbed poisons, also known as contact poisons, enter the body by passing through the skin or membranes. No cut or tear is required for them to enter a body. They are usually in the form of powders, thick liquids, syrups, ointments or gels that can be applied to the surfaces of weapons, handles, traps, etc.

Ingestive poisons must be ingested into the body, therefore they are usually placed in food or drink. They are generally in the form of a liquid, powder or syrup that has either no taste or a pleasant taste.

Inhaled poisons are airborne toxins that must be introduced into the respiratory system in order for them to work. Merely walking thru the gas will not hurt a person, the person must breath the poison. Few such poisons are carried as a gas, but are instead transported in special flasks with compartments, each containing a component in liquid or powder form. When the flask is thrown or smashed the compartments break open, mixing the components, which creates a gas, vapor or smoke that quickly fills the surrounding area. Most such gases will dissipate in a few minutes. Such aforementioned flasks can also be attached to arrows for use as a distance weapon.

Insinuative poisons enter the body thru cuts or punctures in the skin. These poisons are usually placed on a weapon and come in a variety of forms including pastes, oils, gels, syrups, liquids and powders. Although these poisons have color, once applied to a surface, they tend to fade into the material they're applied to, making them hard to notice.

Each class of poison is broken down into categories or types. Each poison type is different in the time it takes to work and the amount of damage it does (both if save is failed or if save is made). Poisons are categorized into their types by two factors: 1) Onset Time and 2) Level of Toxicity. Onset Time is labeled A to T, with A being the quickest onset time. Level of Toxicity is labeled 1 to 6, with 6 being the most toxic. For easy reference, these poison types are labeled A1, A6, B2, C4, etc. When being sought after or purchased by players, the poison should be named (Heaven's Gate; Panther Piss; Dark Dreams).

There can be more than one of a specific type of poison and the damage they do can vary (although they should be close). Special poisons can be created by the DM as needed. These poisons do not always need to affect hit points. Instead, they might cause one to have hallucinations; or reduce STR points, DEX points, or CON points. The range of effects a poison may have are unlimited.

Following are tables on various poison types. Data such as cost, onset time and the amount of damage may be varied as needed by the DM to take into account the availability of the poison, concentration of poison, etc.
 

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ONSET TIME CATEGORIZATION

Category      Onset Time in Rounds

   A                   0 - 1
   B                   1 - 2
   C                   1 - 3
   D                   1 - 4
   E                   1 - 6
   F                   5 - 10
   G                  10 - 15
   H                  15 - 20
   I                  20 - 30
   J                  30 - 40
   K                  40 - 50
   L                  50 - 60
   M                  60 - 120     (1-2  hrs)
   N                 120 - 240     (2-4  hrs)
   O                 240 - 480     (4-8  hrs)
   P                 480 - 1440    (8-24 hrs)
   Q                1440 - 2880    (1-2 days)
   R                2880 - 5760    (2-4 days)
   S                5760 - 10080   (4-7 days)
   T                over   10080   (7+  days)

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LEVEL OF TOXICITY CATEGORIZATION

Category     Toxicity Rating    Usual Effects

   6         Supertoxic         F - Death
                                S - Damage (Excessive)

   5         Extremely Toxic    F - Death or Very High Damage
                                S - Damage (High)

   4         Very Toxic         F - Damage (High)
                                S - Damage (Some/Side Effects)

   3         Moderately Toxic   F - Damage (Some/Side Effects)
                                S - Damage (Little/Side Effects)

   2         Slightly Toxic     F - Damage (Little/Side Effects)
                                S - Damage (Very little to none)

   1         Almost Toxic       F - Damage (Very little)
                                S - Damage (None)

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ANTIDOTES

Antidotes come in two forms: 1) general and 2) specific.

General antidotes are broad spectrum antidotes for a toxicity level of poisons. It will work on the toxicity level it is created for and any level below it. However, due to its nature, these antidotes only have a 50% chance of counteracting a poison. If used on a toxicity level above what they are designed for, they have only a 1% chance of counteracting the poison. The cost of these antidotes usually run 100 gp per toxicity level they can counteract.

Specific antidotes are designed to work on exactly one kind of poison. Because of this specificness, they have a 90% chance of counteracting the poison. If a specific antidote is used on a poison other than the one it is designed to work upon, it has only a 20% chance of counteracting the poison. The cost of these antidotes vary, but usually run several times the cost of the poison they counteract.

Antidotes may be taken before being poisoned or after the onset of a poison. If taken before, it can be no more than 1 hour prior to being poisoned or the antidote will have worked out of the body's system and be ineffective against the poison. If taken after the onset of a poison, it must be taken within 5 rounds of the onset, or it will not have enough time to stop the poison.
 

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BREWING ANTIDOTES AND POISONS

Assassins, Druids, Ninja or anyone else who can brew poisons can also learn to brew antidotes. The knowledge of creating antidotes takes longer to attain than that of poison creation because most people who use poisons are not concerned with antidotes and the fact that antidotes are difficult to brew. The ability to brew poisons/antidotes does not mean automatic success in creating a poison/antidote. Only about half of all brewing attempts react in just the right way to create a poison or antidote. Hence the highest attainable Brew Poison or Brew Antidote ability is 50%. Characters are also limited by their experience level as to which poisons and antidotes they can attempt to create. Exceeding the allowed limit results in automatic failure.

  Character's          Poison        Antidote
Experience Level     Brew Level     Brew Level
     1 - 5             1 - 2            1
     6 - 10              3              2
    11 - 15              4              3
    16 - 20              5              4
    21 - 25              6              5
    26 +                 -              6

A brew level equals a toxicity level.
 

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EXPLANATION OF POISON LISTING

NAME
Name of poison. Additional names are listed in parenthesis. An * means the poison derives from an actual natural source.
CLASS
How the poison is introduced into the victim.
CATEGORY
Speed and toxicity of the poison.
COST/DOSE
Base cost to purchase the poison. Ninety percent(90%)of this amount is the production cost. Prices may be higher than this, but never lower.
FORM
The state the poison comes in. (Liquid, gas, etc.)
ONSET TIME
How long it takes for the poison to start working. Once started it usually takes 5+ rounds for the effects to materialize.
NOTICABILITY
The percentage chance of the victim noticing the poison due to color, taste, smell, etc.
POTENCY TIME
How long the poison will retain its 100% potency once it is exposed to air. Past this time, the poison begins to lose potency at the rate of 5% per day. Effects should be adjusted accordingly. [This time could be lengthened via magic.] Note that most traps that use poison keep the poison hidden and away from air, thereby retaining the poison's potency indefinitely.
ANTIDOTE
State whether there is a specific antidote for this particular poison. If there is no specific antidote, a general antidote may still be used against it. Note that general antidotes have less of a chance to counteract a poison than a specific antidote does. IF AN ANTIDOTE WORKS, THE VICTIM DOES NOT TAKE THE SAVE DAMAGE.
ANTIDOTE COST
Base cost to purchase the antidote. Ninety percent (90%) of this amount is the production cost. Prices may be higher than this, but never lower. General refers to the generic antidote for this poison level (50% chance of success). Specific refers to an antidote made to counter this exact poison (90% chance of success).
SAVE BONUS
Additional percentage chance to add to a character's save versus poison.
SAVE DAMAGE
Damage victim receives if he successfully saves versus poison.
FAIL DAMAGE
Damage victim receives if he fails to save versus poison.
 
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POISONS LIST

DEATH WINE (Cote d'Or) (Yonne)
Class        : Ingestive; Insinuative
Category     : A6
Cost/Dose    : 15,000
Form         : Amber wine color, Burgundy wine odor and taste
Onset Time   : 1 round
Noticability : 1%
Potency Time : 7 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 25,000
Save Bonus   : 0
Save Dmg     : 25 points damage
Fail Dmg     : Death


TASTE OF BRIMSTONE
Class        : Insinuative
Category     : A6
Cost/Dose    : 9000
Form         : Clear liquid
Onset Time   : 6 seconds or less
Noticability : 5%
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 18,000
Save Bonus   : 0
Save Dmg     : 50 hp
Fail Dmg     : Death


BLACK-HONEY MEAD
Class        : Ingestive
Category     : A5
Cost/Dose    : 3000
Form         : amber mead-like liquid with black flake/honey odor
Onset Time   : 1 round
Noticability : 30%
Potency Time : 1 day
Antidote     : Yes
Antidote Cost: general  -    500
               specific - 10,000
Save Bonus   : -20%
Save Dmg     : 5d8 damage
Fail Dmg     : 10d8 damage and disorientation for 45 rounds
               (-2 to hit, -2 to damage, -30% to spell casting)


DEVIL'S DICE
Class        : Insinuative
Category     : A5
Cost/Dose    : 3000
Form         : Reddish liquid that dries clearish.
Onset Time   : 6 seconds
Noticability : 15%
Potency Time : 60 days
Antidote     : No
Antidote Cost: general  - 500
               specific - NA
Save Bonus   : +5%
Save Dmg     : 0
Fail Dmg     : Death


HEAVEN'S GATE
Class        : Insinuative
Category     : A5
Cost/Dose    : 5000
Form         : Thick white liquid; dries clear
Onset Time   : 6 seconds
Noticability : 5%
Antidote     : No
Antidote Cost: general  - 500
               specific - NA
Potency Time : 29 days
Save Bonus   : 0
Save Dmg     : 20 hp
Fail Dmg     : Death


HYDROGEN SULFIDE GAS *
Class        : Inhaled
Category     : A5
Cost/Dose    : 4000
Form         : Clear gas with rotten egg odor
               [Heavier than air.]
Onset Time   : 6 seconds
Noticability : 75%
Potency Time : 18 days
              **Becomes inert in metallic containers**
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : +5% per CON pt. over 15
Save  Dmg    : Unconscious 1d4 days; bouts of dizziness (-4 to hit) for up to 3 months
Fail Dmg     : Immediately unconscious; death in 10+1d20 rounds


STINGRAY VENOM *
Class        : Insinuative
Category     : A5
Cost/Dose    : 4000
Form         : clear liquid
Onset Time   : 6 seconds
Noticability : 15%
Potency Time : 14 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : +15%
Save Dmg     : Dizziness for 1d6 rounds (-2 to hit)
Fail  Dmg    : Heart Attack. Lose 75% of total hp; 1 on d20 results in death


DARKSIDE
Class        : Ingestive; Insinuative
Category     : A4
Cost/Dose    : 2900
Form         : brown liquid (no taste)
Onset Time   : 30 seconds
Noticability : +15%
Potency Time : 28 days
Antidote     : Yes
Antidote Cost: general  -    400
               specific - 12,000
Save Bonus   : +5%
Save Dmg     : Blindness occurs for 1d10 x 10 days (-8  to hit)
Fail Dmg     : Lose 30 hp & permanently blind (-8 to hit)


MERCURY *
Class        : Absorbed, Inhaled, Ingestive, Insinuative
Category     : A4
Cost/Dose    : 4000
Form         : silvery liquid or clear gas
Onset Time   : 6 seconds inhaled; 10-30 rounds otherwise
Noticability : +35%
Potency Time : 18 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : +10%
Save  Dmg    : Trembling for 1d6 hrs (-4 to hit); 50% chance of insanity forming.
Fail Dmg     : Trembling (-4 to hit); trouble breathing; lose 50% of total hit pts; 
               collapse and die after 30 rounds


PORTUGEUSE MAN-OF-WAR VENOM *
Class        : Insinuative
Category     : A4
Cost/Dose    : 4000
Form         : Clear Liquid
Onset Time   : 10 seconds
Noticability : 15%
Potency Time : 14 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : +5% per CON pt over 15
Save Dmg     : Lose 1d10 hp; paralyzed for 1d10 rounds
Fail Dmg     : Lose 50% of total hp; paralyzed for 1d10 rounds


HELL'S PINPRICK
Class        : Insinuative
Category     : A3
Cost/Dose    : 1000
Form         : yellowish gel
Onset Time   : 6 seconds or less
Noticability : +25%
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 6,000
Save Bonus   : -10%
Save Dmg     : Sharp Pain in extremities, 1d4 hp damage per round for 4 rounds; 
               -4 to hit for 4 rounds.
Fail  Dmg    : Excruciating pain in extremities, 1d8 hp damage per round for 8 rounds; 
               -4 to hit for 8 rounds.


SCORPION VENOM *
Class        : Insinuative
Category     : A3
Cost/Dose    : 500
Form         : dark liquid
Onset Time   : 30 seconds + [see below]
Noticability : 25%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : At once there is swelling and discoloration around the wound (lose 1d6 hp); 
               4-24 hours later slight hemorrhage of the stomach, intestines and lungs begin (lose 1d8 hp).
Fail Dmg     : At once there is swelling and discoloration around the wound (lose 3d6 hp); 
               4-24 hours later slight hemorrhage of the stomach, intestines and lungs begin (lose 4d8 hp).


SREYATI
Class        : Insinuative
Category     : A3
Cost/Dose    : 700
Form         : neon pink oil
Onset Time   : 1 round
Noticability : 70%
Potency Time : indefinite
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 2,000
Save Bonus   : 0
Save Dmg     : Has the effect of a Slow spell to 1 turn.
Fail Dmg     : Paralyzed for 7-12 (1d6+6) rounds.


STUMBLE JUICE
Class        : Ingestive; Insinuative
Category     : A3
Cost/Dose    : 5000
Form         : dark red liquid with cherry juice flavor
Onset Time   : 1 round
Noticability : 30%
Potency Time : 10 days
Antidote     : Yes
Antidote Cost: general  -    300
               specific - 12,000
Save Bonus   : -25%
Save Dmg     : No damage
Fail Dmg     : 2d8 damage + lose 1 DEX point permanently


SWILL
Class        : Insinuative
Category     : A2
Cost/Dose    : 500
Form         : clear liquid
Onset Time   : Immediate
Noticability : 0
Potency Time : 24 days
Antidote     : No
Antidote Cost: general  - 200
               specific - NA
Save Bonus   : 0
Save   Dmg   : Causes  nausea. Save vs Con or get sick immediately. 1d4 dmg.
Fail  Dmg    : Causes immediate violent nausea. Retching for 24 hrs. 1d3 dmg/hr.


HEALBANE
Class        : Insinuative
Category     : A1
Cost/Dose    : 500
Form         : clear, odorless oil
Onset Time   : 1 round
Noticability : 5%
Potency Time : 15 days
Antidote     : No
Antidote Cost: general  - 100
               specific - N/A
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : Prevents "Cures" (any kind) from working on victim for 1d8 hours.

WIZARD'S WASTE
Class        : Insinuative
Category     : A1
Cost/Dose    : 400
Form         : neon pink dust
Onset Time   : 20 seconds
Noticability : 75%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 300
Save Bonus   : -20%
Save Dmg     : None
Fail Dmg     : 4d6 damage


SYRUP OF OBLIVION
Class        : Ingestive
Category     : B6
Cost/Dose    : 9000
Form         : clear syrup (cherry taste)
Onset Time   : 2 rounds
Noticability : 5%
Potency Time : 40 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 18,000
Save Bonus   : +25%
Save  Dmg    : Does mind-wipe. Lose memories. Amnesia. Lose 1 level of experience. 
               If level 1, then XP to 0.
Fail Dmg     : Death


DEATH'S KISS
Class        : Insinuative
Category     : B5
Cost/Dose    : 3000
Form         : clear liquid
Onset Time   : 2 rounds
Noticability : 5%
Potency Time : 24 days
Antidote     : No
Antidote Cost: general  - 500
               specific - NA
Save Bonus   : 0
Save  Dmg    : Pain, blurred vision, nausea.  -2 to attacks  for 1d4 days.
Fail Dmg     : Save vs System Shock or die in 1d3 turns.  If save take 4d8 damage 
               and -3 to attacks for 1d4 days.


BLACK ORCHID NECTAR
Class        : Insinuative
Category     : B4
Cost/Dose    : 300
Form         : Very sweet smelling clear liquid
Onset Time   : 1-2 rounds
Noticability : 65%
Potency Time : 28 days
Antidote     : No
Antidote Cost: general  - 400
               specific - NA
Save Bonus   : +15%
Save Dmg     : 0 damage but -6 to hit for 1d10 rounds.
Fail Dmg     : 25 hp damage and -6 to hit for 1d10 rounds.


DEMON'S BLOOD
Class        : Absorbed
Category     : B4
Cost/Dose    : 2000
Form         : bright red paste that fades
Onset Time   : 1 round
Noticability : 40%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  -    400
               specific - 12,000
Save Bonus   : +10%
Save  Dmg    : 0 damage, but for 1d6 X 10  rounds, all Good aligned creatures dislike person.
Fail Dmg     : 35 hp of burn damage and for 1d6 X 10 rounds, all Good aligned creatures dislike person.


EMERALD FOG
Class        : Inhaled
Category     : B4
Cost/Dose    : 5000
Form         : translucent green liquid that forms a gas cloud (10'x 20')
Onset Time   : 1 round
Noticability : 70%
Potency Time : indefinite
Antidote     : Yes
Antidote Cost: general  -    400
               specific - 15,000
Save Bonus   : 0
Save Dmg     : 2-12 (2d6) damage
Fail Dmg     : 2-12 (2d6) damage, plus make second save or for 3 hours have effect of spell, Feeblemind.


FLAME TONGUE
Class        : Insinuative
Category     : B3
Cost/Dose    : 1500
Form         : scarlet liquid
Onset Time   : 2 rounds
Noticability : 70%
Potency Time : 13 days
Antidote     : No
Antidote Cost: general  - 300
               specific - N/A
Save Bonus   : -15%
Save Dmg     : 2d6 damage
Fail Dmg     : 4d6 damage


LELAND'S SPORE DUST (LSD)
Class        : Absorbed; Ingestive; Inhaled; Insinuative
Category     : B3
Cost/Dose    : 1500
Form         : dust-colored powder; clear gas (no taste)
Onset Time   : 2 rounds
Noticability : 0
Potency Time : 23 days
Antidote     : No
Antidote Cost: general  - 300
               specific - NA
Save Bonus   : 0
Save Dmg     : Confused for 9-12 hrs. Attacks at -2.
Fail Dmg     : Visions for 9-12 hrs.  Attacks at -3.


MISTS OF THE MIND
Class        : Insinuative
Category     : B3
Cost/Dose    : 1500
Form         : white liquid
Onset Time   : 1-2 rounds
Noticability : 80%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 6,000
Save Bonus   : +20%
Save Dmg     : 3d4 hp damage
Fail  Dmg    : 3d6 hp damage; eyes mist over with a white "fog", making victim 
               minus (1d4+1) to hit until cured.


TOUCH OF BRIMSTONE
Class        : Insinuative
Category     : B3
Cost/Dose    : 1500
Form         : clear liquid
Onset Time   : 1 round
Noticability : 5%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 6,000
Save Bonus   : 0
Save  Dmg    : Burning by wound, area blackens, after 4 rounds takes 6 hp dmg.
Fail  Dmg    : Burning by wound, area blackens, after 4 rounds takes 3d6 hp damage, 
               then 1d2 hp damage per round for 6d6 rounds.


SAND LAND
Class        : Insinuative
Category     : B2
Cost/Dose    : 500
Form         : clear oil with yellowish flecks
Onset Time   : 1-2 rounds
Noticability : 10%
Potency Time : 20 days
Antidote     : No
Antidote Cost: general  - 200
               specific - N/A
Save Bonus   : +10%
Save Dmg     : No effect
Fail  Dmg    : Fall asleep for 1d6 rounds (man-size or smaller ONLY)


ZOMBIE'S TOUCH
Class        : Insinuative
Category     : B2
Cost/Dose    : 500
Form         : clear powder
Onset Time   : 2 rounds
Noticability : 0
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 3,000
Save Bonus   : 0
Save Dmg     : Affected extremity numb (useless) for 1d4+6 rnds.
Fail Dmg     : Extremity paralyzed. Useless for 3d4 days.


GOLDEN GLOW
Class        : Absorbed; Insinuative
Category     : B1
Cost/Dose    : 300
Form         : clear liquid
Onset Time   : 2 rounds
Noticability : 0
Potency Time : 22 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 600
Save Bonus   : -10%
Save Dmg     : Eyes turn yellow for 1 day.
Fail  Dmg    : Causes victim to glow with a golden light about them for 1d10 turns. 
               Allows opponents +1 to hit on victim, as person is seen/targeted better.


GAMBIT
Class        : Ingestive
Category     : C6
Cost/Dose    : 5000
Form         : milk-white liquid (no taste)
Onset Time   : 2-3 rounds
Noticability : 5%
Potency Time : 26 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 17,000
Save Bonus   : 0
Save Dmg     : Heals 10d6 of damage
Fail Dmg     : Death


BLOOD OF THE LICH LORD
Class        : Insinuative
Category     : C5
Cost/Dose    : 14000
Form         : red gel
Onset Time   : 2-3 rounds
Noticability : 40%
Potency Time : 10 days
Antidote     : Yes
Antidote Cost: general  -    500
               specific - 13,000
Save Bonus   : 0
Save Dmg     : Lose 50% of total hp (regained normally)
Fail Dmg     : Lose 50% of total hp (regained normally); 
               -1d4 to each stat (STR, INT, WIS, CON, DEX, CHR, COM, SPD)


DEVIL'S ALE
Class        : Ingestive
Category     : C5
Cost/Dose    : 13,000
Form         : faint orange flavor, amber color
Onset Time   : 3 rounds
Noticability : 40%
Potency Time : 13 months
Antidote     : No
Antidote Cost: general  - 500
               specific - N/A
Save Bonus   : 0
Save Dmg     : 30 hit points damage
Fail Dmg     : 60 hit points damage


HEAVENLY CHARM
Class        : Ingestive
Category     : C4
Cost/Dose    : 7000
Form         : black powder (peppery taste)
Onset Time   : 2-3 rounds
Noticability : 10%
Potency Time : 27 days
Antidote     : Yes
Antidote Cost: general  -    400
               specific - 10,000
Save Bonus   : 5%
Save Dmg     : Gain 1 COM pt; lose 1d10 hp permanently
Fail Dmg     : Lose 3d6 hp permanently


DEEP CUT
Class        : Insinuative
Category     : C3
Cost/Dose    : 2000
Form         : clear oil
Onset Time   : 3 rounds
Noticability : 5%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,000
Save Bonus   : 0
Save Dmg     : Does 2-12 (2d6) damage.
Fail Dmg     : Does 4-24 (4d6) damage.


IVORY TEARS
Class        : Absorbed; Ingestive; Insinuative
Category     : C3
Cost/Dose    : 1500
Form         : clear liquid (very light vanilla taste)
Onset Time   : 2-3 rounds
Noticability : 20%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,800
Save Bonus   : -20%
Save Dmg     : Skin permanently takes on appearance of ivory
               (-2 to DEX due to inflexibility resulting).
Fail  Dmg    : Skin permanently takes on look and properties of ivory
               (-4 to DEX due to inflexibility; a/c is one better due to "toughening" of skin).


AMBER DEATH
Class        : Insinuative
Category     : C2
Cost/Dose    : 700
Form         : amber-colored sticky gel
Onset Time   : 4 rounds
Noticability : 40%
Potency Time : 11 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,000
Save Bonus   : 0
Save Dmg     : No effect
Fail  Dmg    : After onset, a sticky amber sap will exude from the wound and 
               begin to coat victim. If not cured within 1 hour, the sap will 
               begin to harden, encasing the victim in amber.


DIMWIT
Class        : Insinuative
Category     : C2
Cost/Dose    : 700
Form         : translucent blue gel (spearmint taste)
Onset Time   : 2-3 rounds
Noticability : 50%
Potency Time : 27 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,800
Save Bonus   : 1% per IQ pt
Save Dmg     : No effect.
Fail  Dmg    : INT & WIS reduced to 3 for 1d4 hours; weapon skills extremely reduced/impaired; 
               spell casting ability nil until effect is over.


TOUWER
Class        : Insinuative
Category     : C1
Cost/Dose    : 300
Form         : clear liquid
Onset Time   : 2-3 rounds
Noticability : 5%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 600
Save Bonus   : -50%
Save Dmg     : 0
Fail Dmg     : 3d6 hp damage


DAUTHI
Class        : Ingestive
Category     : D6
Cost/Dose    : 8000
Form         : very pale yellow liquid (lemony taste)
Onset Time   : 3-4 rounds
Noticability : 15%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 16,000
Save Bonus   : 10%
Save Dmg     : 3d30 hp damage
Fail  Dmg    : 3d30 hp damage plus victim begins to attempt to kill self. 
               Attempts will continue for 1d4+3 days or until cured or death occurs.


ASSASSIN'S FRIEND
Class        : Insinuative
Category     : D5
Cost/Dose    : 7,000
Form         : clear, odorless liquid
Onset Time   : 1-4 rounds
Noticability : 10%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -    500
               specific - 10,000
Save Bonus   : +30%
Save Dmg     : 1d4x5 damage
Fail Dmg     : 1d4x20 damage


BLACK ROSE OIL
Class        : Ingestive; Insinuative
Category     : D5
Cost/Dose    : 5000 to 15000 (varies)
Form         : reddish-black oil (rose petal taste)
Onset Time   : 3-4 rounds
Noticability : 25%
Potency Time : 27 days
Antidote     : No
Antidote Cost: general  - 500
               specific - NA
Save Bonus   : -20%
Save Dmg     : Lose 1 hp per round until cured or dead.
Fail Dmg     : Lose 3 hp per round until cured or dead.


TARQ
Class        : Ingestive
Category     : D4
Cost/Dose    : 2000
Form         :  black  tarry  liquid  that  dissolves  in  wine; (blackberry-like taste) [VERY ADDICTIVE]
Onset Time   : 4 rounds
Noticability : 35%
Potency Time : 35 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 9,000
Save Bonus   : -5%
Save Dmg     : 1d20+10 hp damage; lose 1 STR pt for 3 days
Fail  Dmg    : Increases STR to 30 for 1d20+10 rounds, but when it wears off it does 30 hp damage 
               and causes person to lose 1 STR pt permanently (not lower than STR of 3 though).


DWARFBANE (Crumblestone)
Class        : Insinuative
Category     : D3
Cost/Dose    : 1700
Form         : greyish oil
Onset Time   : 3-4 rounds
Noticability : 20%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,500
Save Bonus   : -50% dwarves, -25% half-dwarves, normal all others
Save Dmg     : 1/2 damage to dwarves, 1/4 damage to half-dwarves, 0 all others
Fail Dmg     : 6d6 damage to dwarves, 3d6 damage to half-dwarves, 1d6 all others


ELVENBANE (Treespirit)
Class        : Ingestive; Insinuative
Category     : D3
Cost/Dose    : 1700
Form         : grey dust (slight salty taste)
Onset Time   : 3-4 rounds
Noticability : 20%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,500
Save Bonus   : -50% for elf; -25% for 1/2 elf; +50% all else
Save Dmg     :  1d6 hp damage
Fail Dmg     :  5d6 hp damage plus deaf and blind for 1d6 hours.


MODAR'S MYSTERY OIL
Class        : Ingestive; Insinuative
Category     : D2
Cost/Dose    : 1000
Form         : clear oil (sesame taste)
Onset Time   : 3-4 rounds
Noticability : 25%
Potency Time : Indefinite
Antidote     : No
Antidote Cost: general  - 200
               specific - NA
Save Bonus   : +30%
Save Dmg     : 1d10 damage
Fail Dmg     : Randomly changes victim into a humanoid monster for 24 hours:
               1) Anti-Fuzzy  2) Bugbear  3) Gnoll      4) Goblin
               5) Kobold      6) Ogre     7) Ogre Mage  8) Orc
               9) Shagnasty  10) Troll


PURPLE HAZE
Class        : Inhaled
Category     : D1
Cost/Dose    : 300
Form         : purple gas
Onset Time   : 3-4 rounds
Noticability : 90%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 600
Save Bonus   : -15%
Save Dmg     : 1 hp damage
Fail Dmg     : 1d2 hp damage per round for 4d4 rounds.


BLOODBANE
Class        : Absorbed; Ingestive
Category     : E6
Cost/Dose    : 7000
Form         : pale yellow powder (egg taste)
Onset Time   : 4-5 rounds
Noticability : 10%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 15,000
Save Bonus   : 5%
Save Dmg     : 20+1d10 hp damage
Fail  Dmg    : Body starts pumping blood out of pores; 
               Lose 1d10 hp per round until cured or death occurs.


GOLDEN GOODNESS
Class        : Insinuative
Category     : E5
Cost/Dose    : 10,000 [very rare]
Form         : bright metallic gold salve
Onset Time   : 4-5 rounds
Noticability : 80%
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -    500
               specific - 10,000
Save Bonus   : 0
Save Dmg     : 1d30 hp damage
Fail Dmg     : LE, NE & CE aligned creatures die.
               LN, NN & CN take 50 hp damage & become G aligned unless a second save is made. 
               LG, NG & CG take 1d30 hp damage.


VIDERE
Class        : Insinuative
Category     : E5
Cost/Dose    : 7000
Form         : black oil with red specks
Onset Time   : 6 rounds
Noticability : 30%
Potency Time : 20 days
Antidote     : No
Antidote Cost: general  - 500
               specific - N/A
Save Bonus   : 0
Save  Dmg    : Does damage for 10 rounds, or until cured. 
               Amount of damage each round is victim's current hit points divided by 20. 
               (Round fractions down.)
Fail  Dmg    : Does damage for 20 rounds, or until cured. 
               Amount of damage each round is victim's total (max) hit points divided by 20.
               (Round fractions down.)


ASSASSIN'S TOUCH
Class        : Insinuative
Category     : E4
Cost/Dose    : 2800
Form         : dark, milky-grey liquid
Onset Time   : 1-6 rounds
Noticability : 30%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 3,000
Save Bonus   : varies (see chart)
Save Dmg     : Half of Fail Damage (see chart)
Fail Dmg     : varies (see chart)

This  poison  is a made from mixing various types of snake  venom
with bitumen dust. However, the bitumen makes the effects of  the
poison  erratic.  Due to this instability,  the  save  bonus  and
damage results must be rolled on the following chart:

1d20 Roll   Save   Damage Result
---------   ----   -------------------
 01 - 05    +15%   3-12 (3d4) damage
 06 - 09    +10%   3-18 (3d6) damage
 10 - 13    +5%    3-24 (3d8) damage
 14 - 15     0     3-30 (3d10) damage
 16 - 17    -5%    No damage, but unconscious for 1d8 hours
 18 - 19    -10%   No damage, but unconscious for 1d4 days
   20       -15%   No damage, but unconscious for 1d12 days


DIM EYES
Class        : Absorbed; Insinuative
Category     : E4
Cost/Dose    : 1700
Form         : odorless, colorless liquid
Onset Time   : 4-6 rounds
Noticability : 5%
Potency Time : 10 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 8,000
Save Bonus   : (-20%)
Save Dmg     : 5d6 damage
Fail Dmg     : 5d12 damage. Vision grows dim. If victim takes 5-9 points of damage, is -3 to hit;
               If victim takes 10-29 points of damage, is -5 to hit); if victim takes 30+ points 
               of damage, they are functionally blind.
               If blindness occurs, only a Cure Blindness spell will neutralize the effect. 
               If blindness does not occur, victim's vision will clear in 2-5 turns.


FER-DE-LANCE SNAKE VENOM *
Class        : Insinuative
Category     : E4
Cost/Dose    : 1500
Form         : milky liquid
Onset Time   : 1-5 rounds
Noticability : 30%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 0
Save  Dmg    :  Bleeding from mouth & nose for 1d6+5 rounds, losing 1 hp per round.
Fail Dmg     : Bleeding from mouth & nose until cured, losing 5 hp per round.


WIPEOUT
Class        : Ingestive; Insinuative
Category     : E4
Cost/Dose    : 1800
Form         :  orange liquid that turns clear in other liquids (orange taste)
Onset Time   : 4-5 rounds
Noticability : 45%
Potency Time : 23 days
Antidote     : No
Antidote Cost: general  - 400
               specific - NA
Save Bonus   : -15%
Save Dmg     : Lose 25% of total hp; lose  50% of total spell pts
Fail Dmg     : Lose 50% of total hp; lose 100% of total spell pts

DARK OF THE NIGHT
Class        : Ingestive; Insinuative
Category     : E3
Cost/Dose    : 1600
Form         : midnight blue oil (very light berry taste)
Onset Time   : 4-5 rounds
Noticability : 20%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,000
Save Bonus   : 0
Save Dmg     : Vision blurs, severe headache for 3-6 days. -2 to attacks.
Fail Dmg     : Vision blurs, worsening to permanent blindness in 36 hrs.


SANDMAN'S ALE
Class        : Ingestive; Insinuative
Category     : E2
Cost/Dose    : 500
Form         : sandy brown syrup (ale taste)
Onset Time   : 4-5 rounds
Noticability : 20%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,500
Save Bonus   : 1% per CON pt
Save Dmg     : Causes unconsciousness for 4d4 turns.
Fail  Dmg    : Sleeps for 4d4 turns, then drugged for next 4-7 hrs (all stats and attacks at -4).


PANTHER PISS
Class        : Insinuative
Category     : E1
Cost/Dose    : 400
Form         : thick yellow liquid
Onset Time   : 4-5 rounds
Noticability : 30%
Potency Time : 22 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 500
Save Bonus   : -10%
Save Dmg     : No damage
Fail Dmg     : 3d8 hp damage


BURNOUT (Calfehne)
Class        : Ingestive; Insinuative
Category     : F6
Cost/Dose    : 7000
Form         : reddish syrup (cinnamon taste)
Onset Time   : 10 rounds
Noticability : 20%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 15,000
Save Bonus   : 10%
Save  Dmg    : +4 to SPD for 30 rounds; Lose 1d10+1 hp per round for 30 rounds
Fail Dmg     : Triples SPD of victim; Loses 1d10+30 hp; Lose 3 hp per round until cured or dead.


STAB OF THE REAPER
Class        : Ingestive, Insinuative
Category     : F6
Cost/Dose    : 6500
Form         : red wine color and taste
Onset Time   : 10 rounds
Noticability : 5%
Potency Time : 5 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 20,000
Save Bonus   : +30%
Save Dmg     : Lose half of current hit points.
Fail Dmg     : Death


DESERT SPICE
Class        : Ingestive; Insinuative
Category     : F5
Cost/Dose    : 6000
Form         : brown powder (clove taste)
Onset Time   : 10 rounds
Noticability : 35%
Potency Time : 32 days
Antidote     : Yes
Antidote Cost: general  -    500
               specific - 10,000
Save Bonus   : 0
Save Dmg     : -4 to SPD for 1d4 hours; lose 10% of total hp.
Fail  Dmg    : -4 to SPD, then -1 to SPD per round until SPD equals 3. 
               SPD stays at 3 for 1d4 days; Lose 25% of total hp.


JELLYFISH VENOM *
Class        : Insinuative
Category     : F5
Cost/Dose    : 2000
Form         : milky liquid
Onset Time   : 1d10 rounds
Noticability : 20%
Potency Time : 14 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 10%
Save Dmg     : 1d6 damage, plus cut leaves a permanent scar
Fail Dmg     : Necrosis around wound; 1d6 damage per round for 10 rounds.


ASSASSIN'S DELIGHT
Class        : Ingestive; Insinuative
Category     : F4
Cost/Dose    : 2100
Form         : black liquid (honey taste)
Onset Time   : 1d6+4 rounds
Noticability : 25%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 7,500
Save Bonus   : -10%
Save Dmg     : No effects.
Fail  Dmg    : All skills & abilities above 10% drop to 10% for 1d2 days. 
               To hit at -4 during this time. Spell casting at -6 during this time.


COTTONMOUTH SNAKE VENOM *
Class        : Insinuative
Category     : F4
Cost/Dose    : 1500
Form         : dark liquid
Onset Time   : 10 rounds
Noticability : 20%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 10%
Save Dmg     : 3d6 damage
Fail Dmg     : 5d6 damage


WATERMIST
Class        : Insinuative
Category     : F3
Cost/Dose    : 1400
Form         : purple liquid
Onset Time   : 10 rounds
Noticability : 80%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 5,000
Save Bonus   : 20%
Save Dmg     : 0
Fail Dmg     : 15 hp damage


FIRE'S TOUCH
Class        : Insinuative
Category     : F2
Cost/Dose    : 500
Form         : brown gel
Onset Time   : 1d6+4 rounds
Noticability : 30%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  - 200
               specific - 2,500
Save Bonus   : 25%
Save  Dmg    : Stomach cramps, burning sensation, nausea  for 24 hrs.
Fail Dmg     : Stomach cramps, burning sensation, violent diarrhea and vomiting for 24 hrs.


LEUKOLEUM
Class        : Insinuative
Category     : F1
Cost/Dose    : 300
Form         : white oil
Onset Time   : 1d6+4 rounds
Noticability : 30%
Potency Time : 27 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 500
Save Bonus   : 5%
Save Dmg     : No damage.
Fail Dmg     : 1d2 damage per round for 1d6+4 rounds.


ARGENT ACID
Class        : Absorbed; Insinuative
Category     : G6
Cost/Dose    : 16000
Form         : white powder/paste
Onset Time   : 1d6+9 rounds
Noticability : 30%
Potency Time : 22 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 14,000
Save Bonus   : 0
Save Dmg     : Skin deterioration occurs affecting body and face; lose 30 hp; 
               permanently effects of -5 to COM, -1 to STR, -1 to DEX, -1 to CON.
Fail Dmg     : Skin deterioration occurs affecting body and face; lose 50 hp; 
               permanently effects of -10 to COM, -3 to STR, -3 to DEX, -3 to CON.


MAGOS
Class        : Ingestive; Insiuative
Category     : G5
Cost/Dose    : 400
Form         : brown liquid (cane sugar taste)
Onset Time   : 2d4+7 rounds
Noticability : 20%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 9,000
Save Bonus   : 5%
Save  Dmg    : Body severely rejects poison, massive vomiting; lose 5d6 hp.
Fail  Dmg    : Body become a "magnet" for magic. Spells move toward the person. 
               Spell effects are intensified, even doubled.


PHYHRE
Class        : Ingestive
Category     : G4
Cost/Dose    : 1500
Form         : orange liquid (tangerine flavor)
Onset Time   : 15 rounds
Noticability : 30%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 7,000
Save Bonus   : -15%
Save Dmg     : Develops 1 random phobia.
Fail Dmg     : Develops 2d3 random phobias.


KESTAR
Class        : Ingestive; Insinuative
Category     : G3
Cost/Dose    : 1000
Form         : clear liquid with black specks
Onset Time   : 13 rounds
Noticability : 15%
Potency Time : 28 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 4,800
Save Bonus   : 0
Save Dmg     : 1d4 damage
Fail Dmg     : Victim has epileptic fit for 2d6 rounds, doing 1d4 damage per round of seizure.


WALKABOUT
Class        : Insinuative
Category     : G2
Cost/Dose    : 500
Form         : brownish oil
Onset Time   : 14 rounds
Noticability : 15%
Potency Time : 21 days
Antidote     : No
Antidote Cost: general  - 200
               specific - N/A
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : Victim randomly walks about for 1-6 turns


QUINTARO
Class        : Insinuative
Category     : G1
Cost/Dose    : 300
Form         : light blue gel
Onset Time   : 10 rounds
Noticability : 50%
Potency Time : 19 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 500
Save Bonus   : -50%
Save Dmg     : No effect
Fail Dmg     : 2d4 damage


MAGE RAGE
Class        : Insinuative
Category     : H6
Cost/Dose    : 6000
Form         : clear liquid
Onset Time   : 1d6+14 rounds
Noticability : 10%
Potency Time : 21 days
Antidote     : No
Antidote Cost: general  - 600
               specific - NA
Save Bonus   : -5%
Save Dmg     : Spellcaster loses 50% of total spell points.
Fail  Dmg    : All of spellcaster's pts are used up in an externalization doing 1d6 of 
               damage/level of the caster in a radius of 10' per 100 sp caster has (max possible). 
               [i.e. 8th level mage with 437 sp does 8d6 of damage in a 40' radius]


BARBADOS NUT *
Class        : Ingestive
Category     : H5
Cost/Dose    : 2000
Form         : ground yellowish nut
Onset Time   : 15-20 rounds
Noticability : varies [has pleasant nutty taste]
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : +20%
Save Dmg     : Severe vomiting. -5 to STR & CON for 2d20 hrs.
Fail  Dmg    : Lose 1d20 hp plus lose 1d4 per round until cured or death occurs. 
               Vomiting starts and won't stop. Will "dry heave" to death.


MONKSHOOD (Wolfbane) *
Class        : Absorbed, Ingestive
Category     : H5
Cost/Dose    : 2000
Form         : dark sap; radish-like root
Onset Time   : 3-20 rounds
Noticability : 35%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : -10%
Save  Dmg    : Vision dims, then sees with a yellow-green tint; chest pains start and 
               in 1d10 rounds a heart attack occurs (lose 50% of total hp).
Fail  Dmg    : Vision dims, then sees with a yellow-green tint; chest pains start and 
               in 1d10 rounds a massive heart attack occurs (lose 90% of total hp + lose 
               1 hp per round until cured or death occurs).

NCW
Class        : Insinuative
Category     : H5
Cost/Dose    : 4000
Form         : red liquid
Onset Time   : 2d4+12 rounds
Noticability : 25%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 8,500
Save Bonus   : 0
Save  Dmg    : Does 3d8 hp damage that MUST heal naturally; cleric healing will not work on this damage.
Fail  Dmg    : Does 6d8 hp damage that MUST heal naturally; cleric healing will not work on this damage.

FALSE HELLEBORE *
Class        : Ingestive
Category     : H4
Cost/Dose    : 1500
Form         : green plant parts
Onset Time   : 5-20 rounds
Noticability : 35%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save  Dmg    : -5 to STR for 30 rounds (5%  chance  of  being permanent)
Fail Dmg     : -1 to STR permanently; -5 to STR for 30 rounds (5% chance of being permanent);
               blurred vision and -3 to hit for 30 rounds.


HELL'S GRIP
Class        : Ingestive; Insinuative
Category     : H4
Cost/Dose    : 1400
Form         : emerald green oil (mint taste)
Onset Time   : 15 rounds
Noticability : 30%
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 6,500
Save Bonus   : -25%
Save Dmg     : Start to sweat, vision blurs for 1d6 hrs (-4 to hit).
Fail  Dmg    : Sweat, muscle spasms for 1d6 hrs (-4 to hit), unconscious in 2d8 hrs, 
               death in 4 days unless cured.


UNILATERAL (One Side)
Class        : Ingestive; Insinuative
Category     : H3
Cost/Dose    : 1000
Form         : clear liquid that dries invisible
Onset Time   : 20 rounds
Noticability : 0
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 4,500
Save Bonus   : 0
Save Dmg     : 1d8 damage
Fail Dmg     : One side of the body goes limp and is useless for 1d8 hours


XYLOPHONIA
Class        : Insinuative
Category     : H2
Cost/Dose    : 500
Form         : rainbow-colored gel
Onset Time   : 20 rounds
Noticability : 80%
Potency Time : 28 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,200
Save Bonus   : +5%
Save Dmg     : No effect
Fail  Dmg    : Victim begins to hear music in their ears that blocks out ALL other sounds for 24 hours


CAVE DWELLER
Class        : Insinuative
Category     : H1
Cost/Dose    : 300
Form         : grey liquid
Onset Time   : 1d4+15 rounds
Noticability : 10%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 500
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : Victim goes blind, deaf and mute for 1 hour.


STONEKILL
Class        : Ingestive; Insinuative
Category     : I6
Cost/Dose    : 15000
Form         : clear liquid (tasteless)
Onset Time   : 1d10+20 rounds
Noticability : 5%
Potency Time : 31 days
Antidote     : Yes
Antidote Cost: general  - 600
               specific - 42,000
Save  Bonus  : -50% to non-carbon based creatures, particularly silicon, rock and stone creatures
               (including golems); +50% for carbon based creatures.
Save  Dmg    : Lose 50% of total hp (If non-carbon based, there is a 10% chance of being changed 
               to a human permanently.)
Fail  Dmg    : Lose 90% of total hp, plus lose 1 hp per 5 rounds until cured or death occurs.


COBRA VENOM *
Class        : Absorbed; Ingestive; Insinuative
Category     : I5
Cost/Dose    : 2000
Form         : dark liquid
Onset Time   : 15-30 rounds
Noticability : 30%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : +10%
Save Dmg     : Lose 4d6 hp; paralyzed for 2 hours.
Fail Dmg     : Paralyzed. Lose 4d6 hp plus lose 1 hp per 5 rounds until cured or death. (If a cure is done after 1 hour, it is only 1/2 effective.)

HEMLOCK *
Class        : Ingestive
Category     : I5
Cost/Dose    : 2000
Form         : dark liquid (distilled from plant)
Onset Time   : 10-30 rounds
Noticability : 35%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 10%
Save Dmg     : Loss of sight for 1d10 days; 1d10 hp damage
Fail  Dmg    : After onset, each symptom follows the other by about 30 minutes (unless cured):   
               1)Numbness of body -- can move, but feels nothing.   
               2)Loss of sight and 1d10 hp damage. 
               3)Paralysis and 1d10 damage. 
               4) Death

LILY OF THE VALLEY *
Class        : Ingestive
Category     : I5
Cost/Dose    : 2000
Form         : plant parts; water cut flowers were in
Onset Time   : 30 rounds
Noticability : 30%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 25%
Save  Dmg    : Lose 3d8 hp; headache and irritability for 1d4 hours.
Fail   Dmg   : Lose 3d8 hp; hallucinations; pain; excess salivation; 
               after 20 more rounds, heart attack causing loss of 30% of total hp.


OLEANDER *
Class        : Inhaled; Ingestive
Category     : I5
Cost/Dose    : 2000
Form          :  plant  parts, plant nectar,  clearish  smoke  of
burning plant
Onset Time   : 30 rounds
Noticability : 30%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 10%
Save Dmg     : Lose 2d12 hp; racing heart; sweating
Fail  Dmg    : Lose 3d12 hp; racing heart; sweating; 
               after 20 more rounds heart attack causing loss of 50% of total hp.


ARSENIC *
Class        : Inhaled, Ingestive
Category     : I4
Cost/Dose    : 2000
Form         : white or grey powder; thin white gas
Onset Time   : 20-30 rounds
Noticability : 20% for powder; 50% for gas
Potency Time : 18 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 10%
Save  Dmg    : Gastric distress; 1d20 hp damage; dizziness for 1d6 hours (-6 to hit)
Fail  Dmg    : Gastric distress; 2d30 hp damage; dizziness for 2d4 hours (-6 to hit)


BLACK LOCUST *
Class        : Ingestive
Category     : I4
Cost/Dose    : 1500
Form         : dark liquid (distilled from plant)
Onset Time   : 30 rounds
Noticability : 20%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : 1d20 damage
Fail Dmg     : 2d20 damage


FOXGLOVE (Digitalis) *
Class        : Ingestive
Category     : I4
Cost/Dose    : 1500
Form         : purplish sap
Onset Time   : 20-30 rounds
Noticability : 25%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 25%
Save Dmg     : Blurred vision and -3 to hit for 1-3 hours.
Fail  Dmg    : Heart attack; Lose 50% of total hp; Blurred vision and -3 to hit for 1-3 hours.


MANDRAKE *
Class        : Ingestive
Category     : I3
Cost/Dose    : 1000
Form         : sweet yellow sap
Onset Time   : 5d6 rounds
Noticability : 20%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 15%
Save Dmg     : Hallucinations for 1d6 hours.
Fail Dmg     : Hallucinations for 1d6 hours and slowed reactions;
               -2 to SPD Adj for 1d6 hours.


JERIS
Class        : Ingestive; Insinuative
Category     : I2
Cost/Dose    : 500
Form         : orange gel
Onset Time   : 1d12+18 rounds
Noticability : 80%
Potency Time : 27 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,000
Save Bonus   : -5%
Save Dmg     : 1d6 damage
Fail  Dmg    : center of gravity shifts for 1 hour. During this time 
               the victim is -5 to hit and -3 to damage.


OUT ON A LIMB
Class        : Insinuative
Category     : I1
Cost/Dose    : 300
Form         : gold gel
Onset Time   : 1d6+1d4+20 rounds
Noticability : 70%
Potency Time : 26 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 400
Save Bonus   : -70%
Save Dmg     : No effect
Fail  Dmg    : Turns 1 limb (arm or leg) to gold for 1d12 hours.
               The affected limb cannot bend or move.


RESOLVENT (Gargoyle Powder)
Class        : Absorbed; Ingestive; Inhaled; Insinuative
Category     : J6
Cost/Dose    : 5000
Form         : grey powder
Onset Time   : 1d12+28 rounds
Noticability : 30%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  - 600
               specific - 12,000
Save Bonus   : 0
Save Dmg     : Same as fail damage, but damage is at a rate of 1 hit point per round.
Fail  Dmg    : Body begins dissolving doing 1d8 damage per round until cured or death occurs. 
               (When victim lose half of total hit points, they fall unconscious.)


ADDER VENOM *
Class        : Insinuative
Category     : J5
Cost/Dose    : 2000
Form         : dark liquid
Onset Time   : 30-45 rounds
Noticability : 30%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 5%
Save Dmg     : Lose 4d6 hp; swelling of limbs
Fail  Dmg    : Eyes & nose bleed; swelling of limbs; lose initial 4d6 hp plus 1 hp every 5 rounds 
               until cured or death occurs.


VIXEN
Class        : Insinuative
Category     : J4
Cost/Dose    : 1700
Form         : light red oil
Onset Time   : 3d4+28 rounds
Noticability : 40%
Potency Time : 33 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 6,000
Save Bonus   : +60%
Save Dmg     : Victim's head and face changes to that of a fox.
Fail Dmg     : 10d6 damage (only)


INTERROGATION (Truth Serum) (The Truth Hurts)
Class        : Ingestive; Insinuative
Category     : J3
Cost/Dose    : 1000
Form         : translucent pale yellow liquid with lemony taste
Onset Time   : 35 rounds
Noticability : 20%
Potency Time : 17 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 4,000
Save Bonus   : -10%
Save  Dmg    : 1d4  damage plus victim answers truthfully all questions for 1d4 hours.
Fail  Dmg    : 10d4 damage plus victim answers truthfully all questions for 1d4 hours.


YELLOWTIN
Class        : Insinuative
Category     : J2
Cost/Dose    : 500
Form         : clear liquid
Onset Time   : 30 rounds
Noticability : 5%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 2,000
Save Bonus   : 0
Save Dmg     : No effect
Fail  Dmg    : 4d4 damage plus skin turns bright yellow for 1d4 months


ZAFFRE
Class        : Absorbed; Ingested
Category     : J1
Cost/Dose    : 300
Form         : cobalt blue powder with no taste
Onset Time   : 40 rounds
Noticability : 50%
Potency Time : 22 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 400
Save Bonus   : -90%
Save Dmg     : No effect
Fail Dmg     : 1d20 damage


KILVAR
Class        : Insinuative
Category     : K6
Cost/Dose    : 4000
Form         : white liquid
Onset Time   : 40 rounds
Noticability : 20%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 11,000
Save Bonus   : +30%
Save  Dmg    : 1d4X10 points of damage plus person becomes a light sensitive albino. 
               For every 10 minutes spent in sun, victim takes 1d4 points of damage.
Fail Dmg     : Death due to cell disruption.


QUAGMIRE
Class        : Insinuative
Category     : K5
Cost/Dose    : 3000
Form         : liquid with dirty water look & putrid swamp smell
Onset Time   : 45 rounds
Noticability : 70%
Potency Time : 34 days
Antidote     : No
Antidote Cost: general  - 500
               specific - NA
Save Bonus   : +15%
Save Dmg     : (1d4x10) + 40 points of damage
Fail Dmg     : (1d8x10) + 40 points of damage


ULCER
Class        : Ingestive; Insinuative
Category     : K4
Cost/Dose    : 1500
Form         : thin yellowish-green liquid
Onset Time   : 50 rounds
Noticability : 30%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 5,500
Save Bonus   : 0
Save Dmg     : 6d10 damage only
Fail  Dmg    : Body breaks out with ulcerations, doing 6d10 points of damage. 
               Victim cannot wear more than light robes or the pain becomes so 
               intense that they pass out. This lasts 1 week or until cured.



POINSETTA *
Class        : Ingestive
Category     : K3
Cost/Dose    : 1000
Form         : milky sap
Onset Time   : 50 rounds
Noticability : 45%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : Lose 1d12 hp.
Fail Dmg     : Lose 2d12 hp.


XYLOSE
Class        : Insinuative
Category     : K2
Cost/Dose    : 500
Form         : clear liquid
Onset Time   : 50 rounds
Noticability : 10%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,800
Save Bonus   : -10%
Save Dmg     : No effect
Fail Dmg     : Body emits a sweet odor that lasts for 1 week. The odor 
               attracts predators and other monsters for miles around.


AZURE AGONY
Class        : Insinuative
Category     : K1
Cost/Dose    : 300
Form         : blue liquid
Onset Time   : 50 rounds
Noticability : 35%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 400
Save Bonus   : +5%
Save Dmg     : No effect
Fail Dmg     : 4d6 damage


LEGACY
Class        : Insinuative
Category     : L6
Cost/Dose    : 4000
Form         : green liquid
Onset Time   : 50 rounds
Noticability : 30%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -    600
               specific - 10,000
Save Bonus   : 0
Save Dmg     : 1d20 + 20 points of damage
Fail Dmg     : Death


WATER HEMLOCK *
Class        : Ingestive
Category     : L5
Cost/Dose    : 2000
Form         : brown sticky resin (dissolves in alcohol)
Onset Time   : 30-60 rounds
Noticability : 20%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 15%
Save Dmg     : Lose 1d20 + 1d4 hp
Fail  Dmg    : Lose 1d20 + 1d4 hp; convulsions begin then lose 1d3 hp per round 
               until cured or death occurs.


YEW (Taxine) *
Class        : Ingestive
Category     : L5
Cost/Dose    : 2000
Form         : brown bark/leaf infusion (tea)
Onset Time   : 60 rounds
Noticability : 40%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 15%
Save Dmg     : Lose 25% of total hp due to mild heart attack.
Fail Dmg     : Lose 50% of total hp due to heart attack.


VORLON
Class        : Insinuative
Category     : L4
Cost/Dose    : 1500
Form         : purple liquid
Onset Time   : 55 rounds
Noticability : 40%
Potency Time : 26 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 5,000
Save Bonus   : -30%
Save Dmg     : -1 to STR stat permanently
Fail Dmg     : 25 points of damage and STR is at 3 for 60 rounds

DEATH CAMAS *
Class        : Ingestive
Category     : L3
Cost/Dose    : 1000
Form         : onion-like bulb
Onset Time   : 45-60 rounds
Noticability : 30%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 0
Save Dmg     : Weakness (-5 to STR) for 1d4 hours; lose 1d10 hp
Fail Dmg     : Weakness (-5 to STR) for 1d4 hours; lose 2d10  hp;
               10% chance of breathing stopping, and if so, lose an additional 2d10 hp.


RATTLESNAKE VENOM *
Class        : Insinuative
Category     : L3
Cost/Dose    : 1000
Form         : clearish liquid
Onset Time   : 30-60 rounds
Noticability : 20%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 5%
Save Dmg     : Numbness in body; nausea; lose 1d12 hp.
Fail  Dmg    : Numbness in body; nausea; coma ensues; lose 2d12 initial hp 
               plus lose 1 hp per 5 rounds until cured or death occurs.


BLACK WIDOW SPIDER VENOM *
Class        : Insinuative
Category     : L2
Cost/Dose    : 500
Form         : clear liquid
Onset Time   : 30-60 rounds
Noticability : 5%
Potency Time : 11 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,000
Save Bonus   : 0
Save  Dmg    : Flu-like symptoms; low-grade fever & achy; -2 to initiative adjustment/reaction for 1 day.
Fail Dmg     : Lose 2d6 hp; 5% chance of heart attack, if so lose 50% of total hp; then flu-like symptoms 
               occur; low-grade fever & achy; -2 to initiative adjustment for 1 day.


BEE STING
Class        : Insinuative
Category     : L2
Cost/Dose    : 50
Form         : red liquid
Onset Time   : 60 rounds
Noticability : 30%
Potency Time : 28 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,700
Save Bonus   : -100%
Save Dmg     : 1 point of damage
Fail Dmg     : 1 point of damage


MOONRAIN
Class        : Insinuative
Category     : L1
Cost/Dose    : 300
Form         : white liquid
Onset Time   : 50 rounds
Noticability : 40%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 400
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : 3d6 damage


ROSE DUST
Class        : Insinuative
Category     : M6
Cost/Dose    : 3000
Form         : dusty-rose colored liquid or powder
Onset Time   : 1 hour
Noticability : 50%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 9,000
Save Bonus   : -20%
Save Dmg     : 30 hp damage
Fail Dmg     : Death


PHOSPHORUS *
Class        : Absorbed, Inhaled, Ingestive
Category     : M5
Cost/Dose    : 2000
Form         : white crystals (form clear gas when contact water)
Onset Time   : 60-120 rounds
Noticability : 50% crystals; 30% gas
Potency Time : 18 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 0
Save  Dmg    : Lose 3d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours 
               then quits for a  day, then starts again and continues for a day, then stops.
Fail  Dmg    : Lose 5d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours 
               then quits for a day, then starts again and continues for a day plus heart attack 
               (lose 50% of total hp), then stops.


DECELERATION
Class        : Insinuative
Category     : M4
Cost/Dose    : 1300
Form         : green liquid
Onset Time   : 90 rounds
Noticability : 30%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 4,500
Save Bonus   : +10%
Save Dmg     : -1 to SPD stat permanently
Fail Dmg     : 30 points of damage plus SPD at 3 for 1 day


BLOODROOT *
Class        : Ingestive
Category     : M3
Cost/Dose    : 1000
Form         : red sap
Onset Time   : 60-120 rounds
Noticability : 35%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : Lose 3d6 hp.
Fail  Dmg    : Lose 6d6 hp; 30% chance of heart attack, if so lose 50% of total hp.


WOLF'S TEETH (Moonbite)(Curseberry)
Class        : Ingestive; Insinuative
Category     : M2
Cost/Dose    : 500
Form         : clear syrup with strawberry flavor
Onset Time   : 1-2 hours
Noticability : 30%
Potency Time : 28 days
Antidote     : No
Antidote Cost: general  - 200
               specific - N/A
Save Bonus   : 0
Save Dmg     : Severe headache for 1 hour (-3 to hit)
Fail Dmg     : Infected with Lycanthropy


XIMIC
Class        : Insinuative
Category     : M1
Cost/Dose    : 250
Form         : purple liquid
Onset Time   : 60 rounds
Noticability : 40%
Potency Time : 37 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 300
Save Bonus   : +10%
Save Dmg     : 1 hp damage
Fail Dmg     : 1d2 damage for 4d4 rounds


SHADOW'S TOUCH
Class        : Insinuative
Category     : N6
Cost/Dose    : 3000
Form         : clear liquid
Onset Time   : 2 hours
Noticability : 5%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 9,000
Save Bonus   : -10%
Save  Dmg    : Half of total hit points taken as damage, plus lose 1d10 hit points permanently.
Fail Dmg     : Death


NICOTINE *
Class        : Absorbed, Inhaled, Ingestive
Category     : N5
Cost/Dose    : 2000
Form         : pale yellow liquid (fishy odor/taste)
Onset Time   : 5-240 rounds
Noticability : 50%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 25%
Save Dmg     : Paralysis for 1d0 hours; lose 10d8 hp.
Fail  Dmg    : Paralysis for 1d0 hours; lose 10d10 hp plus 1 hp per round until cured or death.


BLACK HELLEBORE *
Class        : Ingestive
Category     : N4
Cost/Dose    : 1500
Form         : plant parts
Onset Time   : 30-180 rounds
Noticability : 50%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save  Dmg    : Blisters on mouth form; severe diarrhea and vomiting start;
               mild heart attack occurs (lose 25% of total hp).
Fail  Dmg    : Blisters on mouth form; severe diarrhea and vomiting start; 
               heart attack occurs (lose 50% of total hp).


DAPHNE *
Class        : Ingestive
Category     : N4
Cost/Dose    : 1500
Form         : red berry juice
Onset Time   : 45-180 rounds
Noticability : 10%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save  Dmg    : Burning of lips; abdominal pain; weakness (-4 to STR for 1d4 days); lose 2d8 hp.
Fail  Dmg    : Burning of lips; abdominal pain; weakness (-4 to STR for 1d4 days); lose 5d8 hp.


BROWN RECLUSE SPIDER VENOM *
Class        : Insinuative
Category     : N3
Cost/Dose    : 900
Form         : clear liquid
Onset Time   : 30-180 rounds
Noticability : 5%
Potency Time : 11 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 5%
Save Dmg     : Lose 2d6 hp.
Fail Dmg     : Lose 5d6 hp. 


SATAN'S DAGGER
Class        : Insinuative
Category     : N2
Cost/Dose    : 400
Form         : red liquid
Onset Time   : 3 hours
Noticability : 70%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,500
Save Bonus   : -5%
Save Dmg     : No effect
Fail Dmg     : 1d4+1d6+1d8 points of damage


LOVAGE
Class        : Insinuative
Category     : N1
Cost/Dose    : 250
Form         : orange liquid
Onset Time   : 2 hours
Noticability : 30%
Potency Time : 28 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 300
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : 3d8 damage


ANCIENT AGONY
Class        : Insinuative
Category     : O6
Cost/Dose    : 2000
Form         : green liquid
Onset Time   : 4 hours
Noticability : 30%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 8,000
Save Bonus   : +20%
Save Dmg     : 3d30 points of damage
Fail Dmg     : Death


ANTIMONY (Stibium) *
Class        : Absorbed; Inhaled; Ingestive
Category     : O5
Cost/Dose    : 1500
Form         :  silvery-white powder (bitter  taste) or clear odorless gas
Onset Time   : 30-360 rounds
Noticability : 30% powder; 5% gas
Potency Time : 18 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 15%
Save Dmg     : Weakness (-6 to STR for 1d10 days); lose 5d6 hp.
Fail  Dmg    : Weakness (-6 to STR for 1d10 days); -1 to STR permanently; lose 10d6 hp.


BELLADONNA (Nightshade) *
Class        : Ingestive
Category     : O5
Cost/Dose    : 1500
Form         : plant parts; purple-black berries
Onset Time   : 120-480 rounds
Noticability : 25%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 0
Save Dmg     : Racing heart; disorientation; lose 50% of total hp
Fail  Dmg    : Loud heartbeats audible several feet away; massive heart attack 
               follows in 1d10 rounds (lose 90% of total hp plus 1 hp per round 
               until cured or death occurs).


RHODODENDRON (Azalea) *
Class        : Ingestive
Category     : O5
Cost/Dose    : 1500
Form         : plant parts
Onset Time   : 300-360 rounds
Noticability : 40%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 25%
Save Dmg     : Heart attack (lose 50% of total hp).
Fail Dmg     : Massive heart attack (lose 90% of total hp).


AKEE *
Class        : Ingestive
Category     : O4
Cost/Dose    : 1000
Form         : unripe/spoiled fruit
Onset Time   : 360 rounds
Noticability : 20%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : Lose 6d6 hp.
Fail Dmg     : Lose 6d10 hp; 40% chance of death occurring due to shock.


EYEBRIGHT (Indian Tobacco) *
Class        : Ingestive
Category     : O4
Cost/Dose    : 1000
Form         : milky juice
Onset Time   : 60-360 rounds
Noticability : 35%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : Lose 6d8 hp.
Fail Dmg     : Lose 10d8 hp.


MOUNTAIN LAUREL *
Class        : Ingestive
Category     : O4
Cost/Dose    : 900
Form         : plant parts
Onset Time   : 360 rounds
Noticability : 50%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 30%
Save Dmg     : Lose 25% of total hp; coma ensues for 1d20 hours.
Fail  Dmg    : Lose 25% of total hp; coma ensues for 1d20 hours; 
               following coma lose 1 hp per 10 rounds until cured or death occurs.


ST. ANTHONY'S FIRE (Ergot) *
Class        : Ingestive
Category     : O4
Cost/Dose    : 1900
Form         : powder-like black fungus (fishy taste)
Onset Time   : 360 rounds
Noticability : 25%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : -5%
Save Dmg     : No damage.
Fail  Dmg    : Coldness of extremities; trouble breathing; chest burns; sweating; psychosis 
               (violent mood swings) occurs; severe convulsions begin 3-5 rounds later that 
               violently twist spine (lose 10d10 hp) and there is a 25% chance permanent 
               paralysis can occur due to spine injury.


DEMON'S GAZE
Class        : Insinuative
Category     : O3
Cost/Dose    : 800
Form         : silver liquid
Onset Time   : 4.5 hours
Noticability : 35%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 2,800
Save Bonus   : +10%
Save Dmg     : 1 point of damage per CON point of victim
Fail Dmg     : 1d4 points of damage per CON point of victim


DEMON'S CLAW
Class        : Insinuative
Category     : O2
Cost/Dose    : 400
Form         : gold liquid
Onset Time   : 5 hours
Noticability : 45%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,300
Save Bonus   : 0
Save Dmg     : 1d4 points of damage
Fail Dmg     : 1d10+1d12 points of damage


POISON'S STING
Class        : Insinuative
Category     : O1
Cost/Dose    : 250
Form         : grey liquid
Onset Time   : 4 hours
Noticability : 15%
Potency Time : 36 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 300
Save Bonus   : -20%
Save Dmg     : No effect
Fail Dmg     : 1d6+4 points of damage for 2 rounds


GOLDEN BUTERFLY
Class        : Insinuative
Category     : P6
Cost/Dose    : 2000
Form         : yellow liquid
Onset Time   : 8 hours
Noticability : 50%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 7,000
Save Bonus   : -20%
Save Dmg     : 1d10+20 points of damage
Fail Dmg     : Death


GALERINAS MUSHROOM *
Class        : Ingestive
Category     : P5
Cost/Dose    : 700
Form         : mushrooms
Onset Time   : 600 rounds
Noticability : 5%
Potency Time : 18 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 40%
Save Dmg     : Internal distress; lose 10d10 hp.
Fail  Dmg    : Severe damage to kidneys, liver, heart, nervous system, intestines 
               and genital organs; lose 10d10 hp plus -5 to STR, DEX and CON for 
               1 day, then regain +1 to 1 of the stats per day until all are normal.


JIMSONWEED (Devil's Trumpet) *
Class        : Ingestive
Category     : P5
Cost/Dose    : 1500
Form         : greenish juice (bitter taste)
Onset Time   : 360-720 rounds
Noticability : 45%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 5%
Save  Dmg    : Involuntary movements; blurred vision;  weakness
               (-3 to STR for 1d4 days); -4 to hit for 1d4 days; lose 3d8 hp.
Fail  Dmg    : Involuntary movements; blurred vision;  weakness
               (-3 to STR for 1d4 days); -4 to hit for 1d4 days; lose 8d8 hp.


BANEBERRY *
Class        : Ingestive
Category     : P4
Cost/Dose    : 900
Form         : red berries
Onset Time   : 120-1440 rounds
Noticability : 10%
Potency Time : 16days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 25%
Save  Dmg    : Burning in stomach; dizziness (-4 to DEX & -4 to hit for 1d4 days); lose 1d6 hp.
Fail  Dmg    : Burning in stomach; dizziness (-4 to DEX & -4 to hit for 1d4 days); lose 6d6 hp.


MOONSEED *
Class        : Ingestive
Category     : P4
Cost/Dose    : 1000
Form         : bluish-black fruit almost identical to wild grapes
Onset Time   : 360-720 rounds
Noticability : 10%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 10%
Save Dmg     : Convulsions; lose 3d6 hp.
Fail Dmg     : Convulsions; lose 3d20 hp; 10% chance of death.


TANSY *
Class        : Ingestive
Category     : P4
Cost/Dose    : 1000
Form         : clear oil (bitter taste)
Onset Time   : 180-720 rounds
Noticability : 50%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 20%
Save Dmg     : Frothing at mouth; violent spasms; lose 2d10 hp.
Fail  Dmg    : Frothing at mouth; violent spasms; lose 4d12  hp; 10% chance of death.


ELDERBERRY *
Class        : Ingestive
Category     : P3
Cost/Dose    : 900
Form         : raw berries
Onset Time   : 120-720 rounds
Noticability : 20%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 25%
Save Dmg     : Dizziness (-4 to DEX for 1d6 hours); racing heart; lose 25% of total hp.
Fail Dmg     : Dizziness (-4 to DEX for 1d6 hours); racing heart; lose 40% of total hp.


RHUBARB *
Class        : Ingestive
Category     : P3
Cost/Dose    : 900
Form         : plant leaves
Onset Time   : 360-720 rounds
Noticability : 30%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,000
Save Bonus   : 25%
Save  Dmg    : Weakness (-2 to STR for 1d6 days); burning of throat 
               (can't talk for 1d4 days); lose 1d6 hp.
Fail  Dmg    : Weakness (-2 to STR for 1d6 days); burning of throat 
               (can't talk for 1d4 days); lose 3d6 hp.


GOTHIC HORROR (Bloodlust)
Class        : Insinuative
Category     : P2
Cost/Dose    : 400
Form         : grey liquid
Onset Time   : 10 hours
Noticability : 15%
Potency Time : 30 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,200
Save Bonus   : -5%
Save Dmg     : 9 points of damage
Fail Dmg     : Must drink blood once per day for 7d4 days or lose 99% of all hit points 
               (regained normally) until cured.


MOON ORCHID
Class        : Insinuative
Category     : P1
Cost/Dose    : 250
Form         : light grey liquid
Onset Time   : 23 hours
Noticability : 20%
Potency Time : 38 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 300
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : 2d10 damage


RAVEN'S TONGUE
Class        : Insinuative
Category     : Q6
Cost/Dose    : 1500
Form         : black liquid
Onset Time   : 24 hours
Noticability : 10%
Potency Time : 24 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 6,000
Save Bonus   : -20%
Save Dmg     : 10d4 damage
Fail Dmg     : Death


SHADOW DANCE
Class        : Insinuative
Category     : Q5
Cost/Dose    : 1000
Form         : red liquid
Onset Time   : 30 hours
Noticability : 30%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 4,000
Save Bonus   : -30%
Save Dmg     : 30% of current hit points taken as damage
Fail Dmg     : 75% of total hit points taken as damage


TAMOL
Class        : Insinuative
Category     : Q4
Cost/Dose    : 900
Form         : green liquid
Onset Time   : 40 hours
Noticability : 30%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  - 400
               specific - 3,000
Save Bonus   : +5%
Save Dmg     : Victim can't cast any spells for 48 hours.
Fail Dmg     : Take 20 points of damage and lose all spell points (regained normally)


ROSE THORN
Class        : Insinuative
Category     : Q3
Cost/Dose    : 700
Form         : pink liquid with rose odor
Onset Time   : 45 hours
Noticability : 80%
Potency Time : 20 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 2,000
Save Bonus   : +5%
Save Dmg     : 1d20 damage
Fail Dmg     : 1d30 damage


MAGNES
Class        : Insinuative
Category     : Q2
Cost/Dose    : 400
Form         : grey liquid
Onset Time   : 26 hours
Noticability : 15%
Potency Time : 21 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,000
Save Bonus   : 0
Save Dmg     : No effect
Fail  Dmg    : Body becomes magnetic. All iron/steel objects (even metal tipped arrows) within 30' are drawn toward victim.


FIRECLAY
Class        : Insinuative
Category     : Q1
Cost/Dose    : 250
Form         : red liquid or powder
Onset Time   : 24 hours
Noticability : 30%
Potency Time : 23 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 200
Save Bonus   : -20%
Save Dmg     : No effect
Fail Dmg     : 4d6 damage


NIGHTSTALKER
Class        : Insinuative
Category     : R6
Cost/Dose    : 1000
Form         : clear liquid
Onset Time   : 2 says
Noticability : 5%
Potency Time : 22 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 5,000
Save Bonus   : +20%
Save Dmg     : 50 points of damage & go unconscious for 1d10 days
Fail Dmg     : Death


PATERNOSTER PEA (Wild Pea) *
Class        : Ingestive; Insinuative
Category     : R5
Cost/Dose    : 1300
Form         : seeds (peas); seed juice
Onset Time   : 360-4320 rounds
Noticability : 5%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 1,000
Save Bonus   : 30%
Save  Dmg    : Convulsions followed by coma for 1d6 days; lose 50% of total hp.
Fail  Dmg    : Convulsions followed by coma for 1d6 days; lose 50% of total hp; 25% 
               chance of death occurring during coma.


NARCISSUS (Pheasant's Eye) *
Class        : Ingestive
Category     : R4
Cost/Dose    : 900
Form         : plant parts
Onset Time   : 2500-4000 rounds
Noticability : 10%
Potency Time : 16 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 1,000
Save Bonus   : 30%
Save Dmg     : Lose 3d8 hp then fall unconscious for 1d6 hours.
Fail Dmg     : Lose 35 hp then fall unconscious for 1d6 days.


PALE AGONY
Class        : Insinuative
Category     : R3
Cost/Dose    : 700
Form         : white liquid
Onset Time   : 3 days
Noticability : 40%
Potency Time : 10 days
Antidote     : No
Antidote Cost: general  - 300
               specific - NA
Save Bonus   : +5%
Save Dmg     : 4d4 damage
Fail Dmg     : 4d8 damage


TRAHERE
Class        : Insinuative
Category     : R2
Cost/Dose    : 400
Form         : silver liquid
Onset Time   : 4 days
Noticability : 35%
Potency Time : 13 days
Antidote     : Yes
Antidote Cost: general  -   200
               specific - 1,000
Save Bonus   : 0
Save Dmg     : No effect
Fail  Dmg    : All magic spells in 100' radius are attracted to the victim for 1d20 days.


NODAN
Class        : Insinuative
Category     : R1
Cost/Dose    : 250
Form         : yellow liquid
Onset Time   : 48 hours
Noticability : 48%
Potency Time : 25 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 200
Save Bonus   : 0
Save Dmg     : 1 point of damage
Fail Dmg     : 2d10 points of damage


STYX LILY
Class        : Insinuative
Category     : S6
Cost/Dose    : 900
Form         : grey gel
Onset Time   : 4 days
Noticability : 15%
Potency Time : 29 days
Antidote     : Yes
Antidote Cost: general  -   600
               specific - 4,000
Save Bonus   : +30%
Save Dmg     : Lose one-fourth of total hit points & one-half of total spell points 
               plus be sluggish for 1 day, being -2 to hit, -2 to damage, -20% to spellcasting.
Fail Dmg     : Death


LANTHA
Class        : Insinuative
Category     : S5
Cost/Dose    : 800
Form         : brown liquid
Onset Time   : 5 days
Noticability : 15%
Potency Time : 19 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 3,500
Save Bonus   : +10%
Save Dmg     : 30 points of damage
Fail Dmg     : 60 points of damage


ORITIS
Class        : Insinuative
Category     : S4
Cost/Dose    : 750
Form         : green liquid
Onset Time   : 6 days
Noticability : 30%
Potency Time : 15 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 2,500
Save Bonus   : +30%
Save Dmg     : Victim becomes allergic (for 1 week) to gold. Any contact 
               does 1d4 damage per round in contact.
Fail  Dmg    : Victim becomes allergic (for 1 week) to all metals. Any contact 
               does 1d6 damage per round in contact.


BEZERK
Class        : Insinuative
Category     : S3
Cost/Dose    : 500
Form         : grey liquid
Onset Time   : 7 days
Noticability : 15%
Potency Time : 32 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,800
Save Bonus   : -5%
Save Dmg     : Berserk for 1d20 rounds
Fail Dmg     : Berserk in every fight for 1d30 days


LITHINE
Class        : Insinuative
Category     : S2
Cost/Dose    : 300
Form         : silver liquid
Onset Time   : 4.5 days
Noticability : 35%
Potency Time : 12 days
Antidote     : Yes
Antidote Cost: general  - 200
               specific - 800
Save Bonus   : -30%
Save Dmg     :  3 points of damage
Fail Dmg     : 13 points of damage


ACTODINE
Class        : Insinuative
Category     : S1
Cost/Dose    : 200
Form         : purple gel
Onset Time   : 5.5 days
Noticability : 40%
Potency Time : 34 days
Antidote     : Yes
Antidote Cost: general  - 100
               specific - 200
Save Bonus   : 0
Save Dmg     : 2 points of damage
Fail Dmg     : 2d4 points of damage for 2 rounds


CALYX
Class        : Insinuative
Category     : T6
Cost/Dose    : 900
Form         : brown liquid
Onset Time   : 7 days
Noticability : 10%
Potency Time : 40 days
Antidote     : No
Antidote Cost: general  - 600
               specific - NA
Save Bonus   : 0
Save Dmg     : Lose 90% of current hit points
Fail Dmg     : Death


REBOOT
Class        : Insinuative
Category     : T5
Cost/Dose    : 750
Form         : clear gel
Onset Time   : 10 days
Noticability : 5%
Potency Time : 39 days
Antidote     : Yes
Antidote Cost: general  -   500
               specific - 3,000
Save Bonus   : +20%
Save Dmg     : Stat numbers re-arranged from top to bottom
Fail Dmg     : 40 points of damage


BLACK BRINE
Class        : Insinuative
Category     : T4
Cost/Dose    : 650
Form         : black gel
Onset Time   : 14 days
Noticability : 10%
Potency Time : 38 days
Antidote     : Yes
Antidote Cost: general  -   400
               specific - 2,000
Save Bonus   : 0
Save Dmg     : 1d4 damage for 1d6 rounds
Fail Dmg     : 1d6 damage for 1d10 rounds


BROWN ORCHID
Class        : Insinuative
Category     : T3
Cost/Dose    : 450
Form         : brown gel
Onset Time   : 1 month
Noticability : 15%
Potency Time : 37 days
Antidote     : Yes
Antidote Cost: general  -   300
               specific - 1,500
Save Bonus   : -5%
Save Dmg     : 1d6 damage
Fail  Dmg    : Every day upon waking, the victim takes 1d6 damage. 
               This will continue until cured or death occurs.


SATAN'S SWORD
Class        : Insinuative
Category     : T2
Cost/Dose    : 300
Form         : gold gel
Onset Time   : 21 days
Noticability : 45%
Potency Time : 36 days
Antidote     : Yes
Antidote Cost: general  - 200
               specific - 700
Save Bonus   : +5%
Save Dmg     : No effect
Fail Dmg     : 1d4+1d6+1d8+1d10+1d12+1d20 points of damage


TIME BOMB
Class        : Insinuative
Category     : T1
Cost/Dose    : 900
Form         : clear liquid
Onset Time   : 7 days
Noticability : 5%
Potency Time : 1 day
Antidote     : No
Antidote Cost: general  - 100
               specific - NA
Save Bonus   : 0
Save Dmg     : No effect
Fail Dmg     : 10d10 damage

INDEX


Modar's List of Poisons ©1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995  Ron "Modar" Knight 
Modar's List of Poisons ©1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007  Ron "Modar" Knight 
Modar's List of Poisons ©2008, 2009, 2010, 2011, 2012, 2013  Ron "Modar" Knight 
e-mail:
modar@everestkc.net

Heraldry
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